Newest Releases

New and upcoming releases from Frontier

Theme Makers Tool Kit

Planet coaster

20/11/18                                                                                                                            Free Update

The Thememaker's Toolkit is a free update and will allow you to upload 3D files created in 3D modelling programs (we currently support Maya, Blender and 3D Studio) and convert them into small bespoke items that can be used as scenery pieces in Planet Coaster. These can be later downloaded and placed in your Planet Coaster theme parks, or used as building blocks to make even more amazing piece-by-piece creations. You'll also be able to share all of your bespoke creations with the community for everyone to enjoy via the Steam workshop.

You can learn more about the Toolkit here with our Developer Guide: - this guide will be continuously updated with improvements and information about the Toolkit. We've also updated the FAQ here, so please have a read there and if you have any more questions, let us know in the comments below.

As you may have already guessed based on the November streaming schedule, we will be doing a Thememaker's Toolkit deep dive livestream on 21 November at 7PM UTC on www.youtube.com/planetcoaster/live. 

Community Manager Chanté will talk to developers Joe Maddex and Sam Denney who will be walking you through the workings of the Toolkit and answer as many questions as they can.

Hope to see you there! 

World's Fair DLC 

Planet Coaster

Released: 16/11/2018                                                                                                                                       Price: £7.99 

the World's Fair Pack is taking you on a trip around the world to immerse yourself in new cultures and flavours: there's 10 new brands which include traditional building and scenery pieces, shops, signage, vending machines, and other props for you to have a play with.
There's also two new coasters, the Jixxer and Interceptor, which are dueling motorcycle coasters, as well as a new futuristic transport ride, the Polarity. Be sure to take your guests on a high speed journey with either of those options!
Part of update 1.8 is a whole host of free content, such as restaurants, new fireworks and scenery, flexi-colour operation staff, and loads more! Be sure to check out the 1.8 update notes below for a full list of what's been added to the game.
You can get the World's Fair Pack for £7.99 on the Steam or Frontier store now. Please keep in mind that it's completely optional for you to purchase; we're very grateful for your continued support.
World's Fair Pack now available

  • Jixxer coaster and Interceptor coaster - The Jixxer and Interceptor are a duelling duo of launched motorcycle coasters with a high-speed hydraulic launched track and riders leaning into the corners as they embark on a crazy motorcycle race!
  • Polarity tracked ride - The Polarity is an unmanned rapid transport system using magnetic forces to propel the train forward at great speed. It has a unique and flexible track system with a futuristic feel
  • 10 new brands - eating experiences from different cultures, with shops, vending machines, signage and more
  • 10 vending machines - providing automatic nibbles
  • 335 building items - including brand signs, 10 new wall sets and a massive 50 piece tiled roof set
  • 62 scenery items - including giant food props, swing signs for the new brands, plus props inspired by cultures from around the world
  • 38 blueprints - including the Race and Chase duelling motorbike coaster, shops, facilities and buildings
  • New audio - 25 new triggered sound effects, 15 new music tracks and 16 new ambiences
  • New Hats - including Valkyrie helmet, crown and candy skull in 4 colours, for avatars and can be sold in the Hat's Fantastic shop

New Features for all players

  • Restaurants - effective eateries for large parks
    • Restaurants are built like hotels, in that you expand capacity with additional expansions
    • Restaurants have perks and can only have one active at a time, with perks for different sizes of restaurant
    • Perks change the demographic of guests that will visit that restaurant, so you can tailor the restaurant to the types of guests that visit your park
    • Each restaurant has its own menu and you can select which items to sell from brands in the Main Game or from the World's Fair Pack
    • Menu items are licensed from brands and you pay a flat licensing fee for each brand
    • The star rating of the restaurant is affected by the number of brands you're using, the size of the restaurant, the scenery rating and the different perks
    • Janitors are needed to maintain the cleanliness of the restaurant
  • Food Vending Machines - New options for hungry guests
    • Automated alternates for Chief Beef, Hotdog Squad, Monsieur Frites, Missy Good, Cosmic Cow, Tikichiki and Mexelente
  • New Tags and Searching - faster access to all scenery and building pieces
    • Added a slew of new tags to filter by in the scenery and building browsers, across all items in the game
    • Active filters are displayed along the top of the browser
    • Expanded the More Filters panel to accommodate more filter selections
    • The search bar now also searches items with tags that match your search, as well as the item name
    • Tags an item has are displayed in the Overview tab
  • Tag Items as Favourites - curate a selection of your most used items
    • Added a new Favourites category
    • Simply click the star on an item to add it to your favourites
    • Surely a certain tropical rock would make the cut?
  • Custom Tags - create your own tags
    • From the More Filters panel or Overview tab, add tags to any object or blueprint
    • These tags can be searched or filtered as with other tags
  • Lapping Coaster mode - perfect for shuttle coasters
    • Changed and consolidated the Operations panel for coasters to include up to 3 modes - standard, lapping and block section
    • Lapping mode fixes the track to one train with a number of cars. The number of laps defines how many times the train can go through the station forwards or reverse
    • Standard mode works as it always has for most coasters with adjustable numbers of cars and trains
    • Block Sectioned mode works as it used to with the number of trains available based on the stations and block sections on the track
    • There is no change to coasters that used to have laps like Viper One or coasters that were using Block Sections already
  • Audio options for Camera Effects - add filters and reverb to your camera effects
    • New audio effect and triggered sound options have been added to the
    • Camera Effects panel
    • Use the preset effects linked to the colour grading or mix and match
    • Like colour grading, these effects can be triggered in the Ride Cam Time Machine
  • Triggerable Pitch and Volume - change the pitch and volume of triggered sounds
    • Trigger pitch, volume or both, with instant or gradual change
    • Create musical sequences or disturbing effects
  • Operator Staff Custom Colours
    • Players can now customise the colours of staff standing at ticket booths as well as the operators of rides
  • Open and Close events for Coaster Doors
    • Coaster doors can now be triggered to open and close in addition to their original animations
    • Trigger the door to open, close, or open for a set amount of time using the trigger editors in Coasters, Flat Rides or the Display Sequencer

New Scenery for all players

  • Added 42 new fireworks, including numbers, letters and special shapes

Blueprints

  • Added 2 Restaurant blueprints

UI

  • Added Smooth Height and Smooth Turn options to the Coaster editor
  • Disabled the blue highlight when changing the colours of a selected item
    Added support for Watchdog. When a game hang of longer than a minute is detected the game will prompt to crash and send a report

Elite Dangerous: Battlecards

To be released 11/18                                                                                                                          Kickstarter Campaign

Spidermind Games have launched a kickstarter project to fund a card/board game of Elite Dangerous.

Launched on 29th June, it reached it's pledge of £17,000 in one day. That pledge has now been surpassed and is still growing with 27 days of the campaign left to go.

The full game is set to be released in November 2018.

What commission Frontier might take from the sales is yet to be announced. 

Elite: Dangerous Battle Cards is about much more than just fighting, there are also ample opportunities to use industrial ships, such as traders, explorers and miners, in order to influence the battle. You will be making deliveries to shipyards, discovering distant worlds and drilling into asteroid belts whilst under fire. Players who can gain an industrial advantage over their foes will find that they can slowly grind their enemy down, improve their combat abilities, and be able to afford larger and more impressive warships to deliver the final blow.

At its heart, ED Battle Cards is a deck building game. You will want to build a deck that can adapt to any circumstances the game can throw at you, whether it is a tense escort mission, or an all-out Thargoid invasion. It won't just be spacecraft you'll want to stock, Action cards will help give even cheap spacecraft an edge against their foe, allowing you to dodge enemy attacks, power up your ships, or get the drop on your opponent with a sudden speed boost.

Being able to modify your spaceships is a crucial part of the game. You can include Outfitting cards in your deck that can boost the strength of your ships, provide them with more powerful weapons, speed them up, allow them to attack in other zones, or even allow you to change your ship's role in the game. Didn't bring enough mining ships? Attach a Refinery to your Cobra Mk III and get drilling!

The kickstarter link is here if you would like to follow it's progress: 

Beyond: Chapter 2

Elite Dangerous

Released 28/06/2018                                                                                                     Free Update

Contents

  • New Ships
    • Alliance Challenger: A modified version of the Alliance Chieftain, the Alliance Challenger has been envisaged as a frontline combat vessel. With a generous complement of hardpoints, the Challenger can more than hold its own in a fight, and although it weighs more than its sister ship, it has retained the Chieftain's characteristic agility. It also has stronger armour than the Chieftain, allowing it to soak up a significant amount of punishment.
    • Krait MkII: The Krait MkII is a reimagining of the Krait Lightspeeder, which was originally manufactured by Faulcon DeLacy in the 3100s. Although the new ship is larger than the original, it possesses many of the same characteristics, emphasizing speed, manoeuvrability and firepower over defensive capability. The ship also boasts a fighter bay and space for up to two crew members, making it a good option for those seeking a medium-weight, multipurpose vessel.
  • Wing Mining Missions. First introduced in Chapter One, Wing Missions will be expanded with a Mining-related type.
  • Additional interactions with Installations. The new scanning and hacking interactions added to Megaships in Chapter One will be applied to Installations.
  • Additional interactions with Megaships. Escape Hatches will be added to damaged Bulk Cruisers. These can be scanned and hacked to release escape pods for Search and Rescue Agents.
  • New Technology Broker modules. Class 3 versions of the Guardian Plasma Charger, Guardian Shard Cannon, and Shock Cannon will be available for unlock, alongside a slate of new modules: the Guardian Frame Shift Drive Booster, Guardian Hull Reinforcement Package, Guardian Module Reinforcement Package, and Guardian Shield Reinforcement Package. Unlock requirements for all Technology Broker modules are permanently reduced.[15]
  • New Thargoid content
    • Three new Thargoid Scout variants: the Berserker, the Regenerator, and the Inciter.
    • New surface Points of Interest: Settlements that have been attacked by Thargoids.
  • Other changes
    • New Installations and Megaships added across the Core Systems, Pleiades Nebula, and Colonia.
    • Improvements to Notoriety. Notoriety will now decay when a player is docked at a station. Furthermore, players with outstanding bounties and zero Notoriety will have the option to turn themselves in at station Security Contacts, which will let them pay off the bounties and deport them to the nearest Detention Centre.
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